State the use of GLUT.
[3 marks]What is 2D viewing-transformation pipeline? Explain it briefly.
[4 marks]Explain in details various applications of Computer Graphics.
[7 marks]What is homogeneous coordinate? Why is it required?
[3 marks]Define the following Frame Buffer, Pel, Resolution, Rasterization.
[4 marks]Explain Parallel Projective Transformations.
[7 marks]What are Perspective Projective Transformations?
[7 marks]Explain Wilier-Atherton polygon clipping algorithm’s advantages over Sutherland Hodgeman polygon clipping algorithm.
[3 marks]Give a detailed explanation of the phong and gouraud shading models
[4 marks]With a help of a neat diagram, describe the Bressenham algorithm
[7 marks]Write the main principle behind the working of the BSP trees method.
[3 marks]Explain scaling in 2D transformations.
[4 marks]Write a note on Sutherland-Hodgeman Polygon Clipping
[7 marks]List any 3 algorithms used for hidden surface /line detection
[3 marks]Differentiate between Raster and Random Scan techniques
[4 marks]When can Cohen Sutherland Clipping algorithm be used and how?
[7 marks]Describe pivot(fixed) point rotation.
[3 marks]Explain the Polygon Filling Algorithms in details
[4 marks]How does Nicholl-Le-Nicholl Clipping algorithm clip lines? Explain with an example.
[7 marks]What is double buffering with respect to OpenGL?
[3 marks]Explain the properties of B-spline curves
[4 marks]Write a short note on Bezier Curves
[7 marks]Explain Marching Squares Algorithm
[3 marks]Briefly explain Z-buffer visible surface determination algorithm.
[4 marks]Write about the Ray Tracing Technique for displaying high quality graphics
[7 marks]