Define: (1) Pixel (2) Frame Buffer (3) Graphics Processing Units
[3 marks]Enlist various applications of computer graphics and discuss anyone in detail.
[4 marks]Describe the points, line segments and polygons OpenGL primitives with necessary function.
[7 marks]Differentiate parallel and perspective projection.
[3 marks]Describe orthographic projection in detail.
[4 marks]Discuss the RGB color model and related OpenGL functions to assign a color to the vertex in detail.
[7 marks]Discuss translation, scaling and rotation about a fixed point in OpenGL with related functions.
[7 marks]Explain the Flood Fill algorithm in brief.
[3 marks]Discuss one point, two point and three point perspectives with reference to perspective viewing in detail.
[4 marks]Discuss rotation about a fixed point with the sequence of transformation.
[7 marks]Discuss the limitation of DDA line drawing algorithm.
[3 marks]Describe translation transformation in homogeneous coordinates.
[4 marks]Discuss perspective projection with its related OpenGL viewing functions in detail.
[7 marks]Discuss 3 dimensions clipping with necessary diagram.
[3 marks]Discuss light material interaction with specular surfaces, diffuse surfaces and translucent surfaces.
[4 marks]Briefly explain z-buffer visible surface determination algorithm.
[7 marks]Discuss Phong Shading for polygons in brief.
[3 marks]Describe the BSP trees in detail.
[4 marks]Discuss the Cohen-Sutherland line clipping algorithm with an example.
[7 marks]Describe the texture object with related OpenGL functions.
[3 marks]Compare Bezier curve and B-spline curve.
[4 marks]Demonstrate the working of ray tracing with necessary figures.
[7 marks]Explain various properties of the Bezier curve.
[3 marks]Discuss 2D texture mapping with the required figures.
[4 marks]What is the use of control points in interpolation? Discuss blending polynomials interpolation in detail.
[7 marks]