What size of frame buffer (in bytes) is needed for raster system with resolution of 640 x 480 to store 12 bits per pixel?
[3 marks]Explain beam penetration method in detail.
[4 marks]Write an algorithm for bresenham’s line drawing algorithm.
[7 marks]Write limitations of DDA line drawing method.
[3 marks]Explain bitmap method used for character generation.
[4 marks]Explain flood fill algorithm in detail.
[7 marks]Explain midpoint circle drawing algorithm in detail.
[7 marks]Write a note on window to viewport transformation.
[3 marks]Translate a Square ABCD with the coordinates A (0, 0), B (5, 0), C (5, 5), D (0, 5) by 2 units in X-direction and 3 units in Y-direction.
[4 marks]Explain 2D transformation for rotation about arbitary point.
[7 marks]Write a note on 2D shearing.
[3 marks]Show that two dimensional reflection through x-axis followed by two dimensional reflection through line y= -x is equivalent to pure rotation about origin by 270 degree.
[4 marks]Explain the Cohen-sutherland line clipping algorithm in detail.
[7 marks]Define : 1) Parametric continuity 2) Geometric continuity
[3 marks]What is projection? List out various types of projection.
[4 marks]Derive transformation matrix for 3D rotation about axis which is parallel to any one of the co-ordinate axis.
[7 marks]Write conditions for cavalier and cabinet projection.
[3 marks]Write a note on 3D Reflection.
[4 marks]Explain Bezier curve properties.
[7 marks]Explain RGB color model.
[3 marks]Check parametric continuity c0,c1 and c2 for two curves P(t)=(t2+2t- 2,t2) and Q(t) =(t2+2t+1,t+1) at P(1)=Q(0).
[4 marks]Explain Depth-Buffer method.
[7 marks]Explain YIQ color model.
[3 marks]Briefly explain z-buffer visible surface determination algorithm.
[4 marks]Derive transformation matrix for parallel projection onto xy plane.
[7 marks]